As a longtime fan of the game developer Riot Games, I wanted to realize a small character with this project using Maya, Zbrush, Xgen, Substance Painter and Arnold. After the first blogout in Zbrush, the character was retopologized and unwrapped in Maya. Then some details, e.g. the horns, were sculpted in Zbrush and then baked and textured using Substance Painter. Since the references were based on a line drawing and there was no other comparable cinematic of the character, collecting enough references for realistic horns in the animal area or fur gradients were extremely important. At the same time, the fur was made in Xgen, which led to small problems with the hardware in the final render, so that this project is also the impetus for future tests in software such as Houdini.
Who wants to lane against this bad boy?
Little Devil Teemo
Demoproject – responsible for all aspects
“Captain Teemo on duty.”